Fruit Catcher : A investigation in RL discret control
Full comparative study of DQN and VPG algorithms applied to a game environment.
Full comparative study of DQN and VPG algorithms applied to a game environment.
Developing a 6-DOF anthropomorphic hand: from bio-inspired mechanical design to AI-driven control using MediaPipe and PTC Creo.
A deep dive into my deeptech internship: from State-of-the-Art analysis to complex surface modeling in CATIA.
A numerical analysis project exploring orbital mechanics, the Cassini-Huygens Venus flyby, and the Pythagorean three-body problem.
A retrospective on my first mechatronics project: using Time-of-Flight sensors to prioritize situational awareness over brute force.