Fruit Catcher : A investigation in RL discret control Full comparative study of DQN and VPG algorithms applied to a game environment.
[WIP] Robotic Hand & Computer Vision: Towards Machine Learning Control Developing a 6-DOF anthropomorphic hand: from bio-inspired mechanical design to AI-driven control using MediaPipe and PTC Creo.
R&D Immersion: Designing a Humanoid Skull at Kalysta A deep dive into my deeptech internship: from State-of-the-Art analysis to complex surface modeling in CATIA.
Simulating Celestial Trajectories: A Numerical Approach to the N-Body Problem A numerical analysis project exploring orbital mechanics, the Cassini-Huygens Venus flyby, and the Pythagorean three-body problem.
First Steps in Sensor Fusion: Giving Sight to a Sumo Robot A retrospective on my first mechatronics project: using Time-of-Flight sensors to prioritize situational awareness over brute force.